A small clarification on making requests

Hi everyone,

I see that there’s a lot of misunderstanding about making requests, mainly due to the rule “one request per thread” which some of you have interpreted as “one request per user”.

I’m gonna clarify this for all of you guys:

As long as you comply to the rule “one request per thread”, meaning that each game requested must have its own thread, any user can make ANY AMOUNT OF REQUESTS.

Say you want to request 3, 5, 10, 100 games?
That’s absolutely fine as long as you make a thread for each game and you don’t request all the games in one thread.

I’ll take advantage of this post to further clarify that to make a proper request you have to open a thread in our Request forum and read the Example thread first so you know how to properly make one.

Requests made on our Facebook page, Twitter, Youtube and via mail will be ignored.

If you have questions, please let me know by commenting this post/writing in the forums.

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About our releases and using our work

Hi everyone,

I’ve seen messages in the past in the forums and my mail box asking why a certain track from an X game isn’t present in our releases.

I’ll say this once more just to make it clear.

We do not produce “ORIGINAL SoundTracks” (aka OST) because that would be absolutely ILLEGAL in most of the countries we live in and is against our principles.
Only those who detain the copyright for that X game can release an OST. An OST would not only comprehend every single track from a game, but most likely also every single jingle and, sometimes, even Sound Effects.

Our releases can be considered as “fan made soundtracks“.
We put in what we feel like are the most important tracks and, lately, we’ve started mixing down jingles and similar scores into one single track to make our releases  more “game-like” and less like a boring “track by track” soundtrack, so we can avoid having a billion little tracks that last just a handful of seconds too.

If you’ll ever talk about our project on social networks/forums/etc. PLEASE make sure that you never say something like “that project is releasing OSTs” because that would put us in a lot of trouble and could easily lead to the death of this project.

If you’re not satisfied with our work, feel free to look up the OST for that X game or ask the publisher to make one if it doesn’t exist.

Now, onto the next topic…

“Can I use your releases for my XYZ thing?”

Of course!
As long as you give us credit for the tracks you’re using you can do whatever you like with our work.
Just let me know that you’re using them, don’t just pick whatever you like and use it, always ask permission first and you’re most likely be granted it.
You can ask in our forums or send me a mail at [email protected]

Remember that you can reach us also through Facebook, Twitter, Youtube as well as the aforementioned ways, the links are just below our logo, on the menu bar.

That’s all for now, stay tuned as a new release will be out by the end of the next week!

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To all the audiophiles and audio enthusiast out there…

ugh

 

…this is why we record our releases at 96 Khz.

And still, as you can see from the graph above, there are informations above 45000 Hz suggesting that despite our super high sampling rate we might be still suffering from aliasing when recording at 96 Khz.
Ugh.

For reasons that would take an exaggeratedly long post to explain, from now on we’re going to de-emphasize everything above 41700 Hz, this way we’ll definitely get rid of artifacts (even if they might prove to be inaudible).

I’ve tried low pass filters above and below 41700 Hz and came up surprisingly with minuscule differences and after extensive testing I’ve decided to sat down at the aforementioned frequency.

For those who didn’t understand a single word from the above: from now on our releases will sound possibly even better.

Peace out!

P.S.: if you’re wondering, the graph was from a track of the new release I’m already working on. ;]