Whip Rush released!

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Get ready for another contribution from Richard Mixin: Whip Rush!

With this release we’ve officially run out of contributions for now. I know Richard is working on others but those might take some time before they’re ready.

Meanwhile, I’ve been thinking about another way of contributing to the project so that we can get back archiving music ourselves with a bit of help from our community.

I’ll flesh this idea out in the following days and make a proper post to let you know how you can help out!

If you’re interested in contributing and you feel confident in your audio knowledge and recording equipment, we’re always accepting new contributions!
Just make sure to adhere to our guidelines and you’re good to go!

See you soon!

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Warsong released!

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Albeit with a little delay here goes this week’s new release from our contributor, Richard Mixin!

His release include even 3 bonus tracks which look like to be unused during normal gameplay, it’s great to have them included!

Let me take the opportunity to remember to all of our contributors that while including beta/unused tracks is not required, it is absolutely welcome!

I’m also thinking about ways to improve my own workflow and I may need in the future some collaborators which, similar to our contributors, will help us out in archiving Mega Drive’s soundtracks, but won’t require any technical knowledge about recording and all that scary stuff in our terrible awful incomprehensible (vastly) improvable guidelines.

So stay tuned, hopefully I’ll soon make my mind up and let you know about other ways to contribute to our goal!

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Sword of Vermilion released!

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And we’re back with another community release, courtesy again of Richard Mixin who releases a HUGE soundtrack made of 33 tracks! I’m not sure if this is the biggest release we ever had (without counting Sonic 3 & Knuckles – that would be cheating, that’s two games in one!), but it’s definitely a massive one!

Thanks again to Richard for all the contributions done so far. We have more for you coming, so stay tuned for the next week’s release!

P.S.: one of our followers have asked us if we could do arcade releases.
Short answer: yes! We can and it’s even easier than ripping Mega Drive games.
I have SNK Neo-Geo, Capcom CPS1, Capcom CPS2 and SEGA System16B, so it’s definitely a possibility in the future, but with 6+ years old requests in the forums I don’t feel comfortable recording new stuff.
We’ll see!

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A new contributor joins the party along with his first contribution: Jewel Master!

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Hi everyone, hope you’re all doing good during these difficult times out there.

Today I’m delighted to announce that our team of contributors has expanded: let’s all give Marking a warm welcome and thank him for his first release: Jewel Master!

It’s truly heartwarming seeing many people use their passion and dedication towards our cause and I’ll never stop thanking all of you for helping us out.

While we’re at it, I’ve also done several changes on the backbone of the website: I’ve done a huge upgrade on the server and improved the security of the website.
The very same improvements have been applied to our Forums as well.

I’ll also need to make another very nice announcement soon, because thanks to the MDFourier team we’ve also discovered another very important thing about our project and the choices we’ve made so far (spoilers: everything’s great!).

This said, I hope you’re enjoy this new release and thanks again to Marking and welcome to the family!

Happy listening!

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Strider released!

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Get ready for some more arcade action, as Richard Mixin is back with another huge release: Strider!

The Mega Drive was really blessed with many arcade ports, many of which held up really well and thanks to the MD’s fantastic synth chip, the legendary Yamaha 2612, the music never let you down.

Happy listening!

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