Another community release is out! It’s Dangerous Seed time!

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Lilmattere is at it again, this time with Dangerous Seed!

Thanks again to our contributor, this is his third release here and hopefully more will come in the future.

I’ll take this opportunity to remember that anyone can contribute to our project as long as you’ll follow our guidelines. Just send us a message through our forums, Facebook page or Twitter!

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Earthworm Jim, a new community release is out!

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Hello everyone, and welcome back to a new community release!

This time is Earthworm Jim, ripped by our community member Lilmattere who also did Streets of Rage 3 recently!

A big thank you to Lilmattere for his recent efforts and remember that anyone can contribute by sending in their recordings as far as they are closely following our guidelines.

Stay tuned on our Facebook page because as Christmas approach, I’ll finally have some free time to dedicate to the project and I need your input on deciding what to do next. There will be a poll where you’ll be able to vote what to do next.

Thanks again for sticking with us and please keep giving us feedback to improve our project!

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Streets of Rage 3, our first Community Release, is out!

Streets of Rage 3
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Hello everyone and welcome to a new milestone in our project, our first Community Release which is none other than one of the most requested game we had lately: Streets of Rage 3!

For those who’ve missed our previous posts and are wondering what a “Community Release” is: those are releases made by our community following our very strict guidelines (which you can read here) which ensure that the resulting tracks follow our very high quality and accuracy standards.

This release is kind of a particular one because I’ve been in talks with its author, Lilmattere, for quite a long time as he dedicated lots of time in trying to squeeze the best sound possible out of his Mega Drive.

The last word on our first community release will, of course, be all of you, so make sure to let us hear your feedback and let us know how we can improve Community Releases in any way: we’re always looking for ways to improve not just on audio quality and accuracy, but also bringing the knowledge to do proper rips to our own community and help us out in our mission.

Hope you enjoy our first community release and, as already said, please make sure to report any issues either in our forums in the release’s own thread or through our Facebook or Twitter page so we can notify the author and get the release fixed ASAP if needed.

Happy listening!

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We’re now accepting community releases!

Hi everyone,

this is a turning point in the project and although there are many, MANY important topics to discuss, I feel like this is the most important of all.

As you may have noticed, we have already accepted community releases in the past (for example from Roareye – I had sent my him old recording equipment to record 32x and Amiga games) and now I’ve decided it’s time to open the project up to external contributions.

One important thing: although those releases will be shared through our website and with our “label” on it (which has always been the hallmark of utmost quality and accuracy), those will be clearly labeled as “Community Release” to distinguish them from our own releases.
Hopefully this won’t be received as a form of discrimination, but as we still don’t have a group of people dedicated to closely listen to the contributions and decide whether to accept or reject them, we don’t want to mess it up.

Speaking of which, I really need a group of people to listen to the contributions to make sure they adhere to our (very) high standards. This means that there will be something like “The Golden Ears Committee” who’ll be able to mainly discern bad rips and judge the recording quality.

I don’t have the time to follow all of this, I need help keeping this project rolling.

To sum it up: right now everyone can contribute and there won’t be any kind of quality check on the contributions *BUT* all of the contributions will have to adhere to some rules. After posting this, I’ll be making a new page in the website (and axing the “Articles” section which, unfortunately, never really took off) named “Contribute” where you’ll find the guidelines which you MUST follow if you want your contribution to make it into our releases.
As of now, only Mega Drive/Genesis contributions will be accepted. This might change in the future, but one rule will always apply: no matter what: NO NINTENDO GAMES. And by this I don’t mean strictly Nintendo consoles, but whatever games were made or published directly by Nintendo (think super mario, zelda, etc…). Nintendo has always been extremely hostile to those kind of projects and I don’t want to see this 7 year project fall to a Cease and Desist case.

This is all happening very quickly, so there might be changes over time, it’s all very unstable right now but since I have some spare time, I want to do this now and, eventually, revise it at a later time.

Before starting sending in your rips, please read the guidelines,

Thanks for sticking with us and stay tuned, hopefully I’ll manage to squeeze another release before getting back to work!

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Golden Axe released!

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Hello everyone!

As promised, I managed to get some time off during summer to release at least one new soundtrack.

I have a lot of things to tell all of you and I really don’t know where to start, but expect during one of those days a HUGE post with lots of info and, hopefully, a complete update of our equipment page (lots of people asking me “what do you use to record?” and me patiently linking them our Equipment page which is in our website main menu).

And, yeah, our recording chain has finally reached its final form, now we’re able to record with professional studio equipment, so we can’t really improve anything on that part.
I’ll write more about that later, meanwhile, thanks for staying with us and enjoy our latest work!

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Dr. Robotnik’s Mean Bean Machine is out!

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Welcome back everyone! After a (quite long) hiatus we’re back with another release!
Although not a strictly Sonic game, with Mean Bean Machine released we should have all the Sonic related games covered!

We also have a host of new stuff to talk about as we’ve been thinking hard and long about some things in the project which will be eventually unveiled in the following weeks.

Keep tuned because there are other *two* releases (which, for those of you who follow close enough our project, has already been released, although not announced) by one of our members here which I’ll talk about soon in another post.

Enjoy the soundtrack and stay tuned!

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