Mega Man The Wily Wars released!

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This release is so special I don’t even know where to start.

Let’s start from the author: Lilmattere has done it again, and the absolute madman didn’t just rip one of the biggest soundtrack ever released on Mega Drive, but he went the extra mile and relogged ALL the VGMs himself from blast’em.

That’s right, that’s something not even ourselves have ever done, all for the sake of making the best soundtrack possible with the best accuracy to original hardware.

As said above, this is, I believe, one of the biggest soundtrack on Mega Drive in existence: if you thought that Sonic 3 & Knuckles was a huge release (which is, like, a bit cheating because it’s technically two separate games), wait for this: 84 tracks spanning across 4 discs.

I don’t even know what’s the total runtime of the thing, I’ll let you guys go through it and tell me, but I bet that it is going to take you an entire afternoon to listen to them all.

Thank you SO MUCH to Lilmattere for this enormous contribution, we can’t find the words to express our gratitude for this huge effort from one of our OG contributors.

A final word: when we do those huge releases, we often end up screwing up something in the process, maybe we mislabel a track or swap two tracks around, etc.
If you happen to find anything off, please do report back through our social pages or forums (just kidding, we froze our forums).

As always, thank you for following us and supporting us with your kind and heartwarming words.

P.S.: almost forgot this: Lilmattere took the reins of our Youtube channel and is doing a bit of work on it. We should, at some point, catch up with all the releases, so that’s another place where you can listen to our work and share the love/give feedback and a cool way, when we’ve caught up with the releases, to be notified when a new release is out!

Advanced Busterhawk Gleylancer released!

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This release is a special one as it celebrates the return of one of the OG contributors of this project after a 4 year hiatus: Lilmattere!

We’re really happy to see Lilmattere back and recording new releases.
As we speak, he’s now busy with, spoiler alert, the biggest release we’ve ever had and, don’t quote me on this, I think it is even bigger than Sonic 3 & Knuckles!

So welcome back Lilmattere! And for all of you following us, please stay tuned for new community releases!

Outrun 2019 released!

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ButcherGrindslam graces us with a completely new release: Outrun 2019!

A bit of a shame that this came 3 years late, it would have been dope to have this out in actual 2019, but, hey, it’s here!

Thanks to ButcherGrindslam for yet another contribution and I’ll see you next time… where we’ll witness the return of one of our first contributors, a real OG!

The contribution guidelines have been updated

Hi everyone,

this is aimed mainly at our contributors (current and future ones!).

I’ve made a small update on the guidelines on how to contribute to the project and, as always, they’ve been highlighted in blue color.

It’s not a major change but an important one so I’d appreciate if you could look into it.

The TL;DR is that I’ve posted an “adjusted” version of the Deadfish VGM Player made especially for VGMs which have been ripped with blast’em which will yield more accurate results, tempo-wise.

If you’re unsure about what to use or whether the VGM has been ripped with blast’em that’s perfectly ok, just keep on using the version of the Deadfish VGM player you already have as it will make a difference so small as to be indistinguishable.

Finally, I’ll take this opportunity to thank again all our contributors that have been pushing the project forward: without you, this project would probably be dead.

Thank you so much.

Contra: Hard Corps has been remastered by our Community!

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ButcherGrindslam is back with his remasters and this time it’s Contra: Hard Corps!

Thanks again to ButcherGrindslam for his many contributions and help in remastering our old releases.

We still have some community releases in the pipe, so don’t go anywhere!

Quackshot released!

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This new Community Release from CrazyToaster has a bit of lore behind it.

When I decided to make the project open to community’s requests, so that anyone could ask for a game to be recorded and released, I had to create an example thread on how to make a proper request and I chose to use Quackshot as an example.

This was not a decision made out of the blue: I loved both the game and the music of Quackshot so I hoped that by putting Quackshot as an example people would be inclined to request it.
Except that people didn’t until very late, like, 8 years after I made that example request thread.

And after more than 10 years, finally my wish has been granted.

Now I know how all the people feel when they requested a game 10 years ago and haven’t seen their request fulfilled yet.

Anyway… thanks a lot to CrazyToaster for yet another great contribution, one very dear to me, and, as always, stay tuned as we have more Community Releases coming!