Liris the Dolphin gifted us (and Caverns of Hope and RadioSEGA as well) this awesome sketch!
We’d like to express our enthusiasm in getting such a nice piece of art and thank the author for his efforts! Greatly appreciated!
Liris the Dolphin gifted us (and Caverns of Hope and RadioSEGA as well) this awesome sketch!
We’d like to express our enthusiasm in getting such a nice piece of art and thank the author for his efforts! Greatly appreciated!
UPDATE: RadioSEGA agreed on using our tracks for their liveshow!! This is a huge achievement as our work will be exposed for the first time to a much bigger community and will get a lot of visibility.
For more updates and details, follow us on Twitter!
And here we go with a new, fresh release!
This time we made some one-time exceptions. First of all, this isn’t one of the most requested nor one of the oldest request made, so you may be asking yourself why the hell has this been released.
The reason behind this release is that an external project requested it so they could use it: Ecco the Dolphin: Caverns of Hope are responsible for a fixed and enhanced version of Ecco the Dolphin for PC!
This is a huge work and we’re both honored and humbled that they requested us to provide the Mega Drive tracks as alternative soundtrack for their project. That’s it: in their enhanced version of Ecco, you’ll be able to choose between the original PC soundtrack and our Mega Drive one!
This also meant that we have provided them the sound effects from the game and this is another one-time exception: 64 sound effects ripped is something I don’t want to do never again unless there’s a damn good reason for it; even if I ripped them as a single track it was quite an effort.
In addition, RadioSEGA will make a special live show on the 15th of September (7pm UTC) where 40 of the most voted tracks from the Ecco games will be played. You can vote for your favorite track here. The poll closes on the 13th of September at midnight.
This is an awesome opportunity to get more visibility should they decide to use our high quality tracks (which is something I’m looking forward).
That pretty much wraps it up, so head over to the download page (by clicking on the cover) to get it! Hi-res tracks will be up by the end of the next week.
Haggar posted a lot of pictures of his setup at his website and, man, is it awesome! You can find more at https://playingtheclassics.com !
I’m sure everyone of you has their own unique and interesting setup so why don’t you take this chance to show it to us? :]
Follow the link to the forum’s thread and post the pics of your retrogaming paradise!
They said he shot the children… he didn’t shoot the children!
Rambo III is a title based on the 80s movie trilogy of the same name. In the game, you play as Rambo as he breaks through enemy barracks to rescue his friend, Colonel Trautman, and escape back to America. The gameplay is like a heavily watered down Zelda title, with dumb enemy AI and cheesy music making the title a fun romp in an otherwise uninspiring world. That being said, the title theme is a brilliant track, and well worth getting your hands on.
A few apologies. Firstly, this wasn’t the original release scheduled for Monday but unfortunately I’m not going to be able to get it done in time so I felt it better to release something than nothing. Secondly this is a day early for much the same reason, I won’t have time tomorrow to upload the album (As I mentioned in the forums). However I felt it was better to release a day early rather than a day late.
Onto the release, Outrun has already seen its Mega Drive counterpart booming into our sound systems through this project. The reproduction of the Arcade game’s music, while not perfect, was excellently handled by the in-house team at Sega. But Sega were not ruling the console roost in the mid-late 80s, which led them to licensing out their top franchises for others to port (Much like Probe ported Mortal Kombat for Midway). Klassix handled this, and it stands as a small piece of history on Sega’s semi-third party ways before the Mega Drive was released. Other Sega titles exist on the Amiga in similar butchered forms, I will find time to release Space Harrier when I have the chance.
BUMBLEBEE. NAPOLEON. Trust me.
Zool 2 was a major gameplay improvement on the original Zool. The controls were tighter, the Knuckles-like climbing system was well incorporated, and the game’s structure had been expanded. Originally designed to go on release with the new (at the time) Amiga CD32 console (The world’s first 32 bit CD based console), Gremlin unfortunately missed the deadline and Zool 2 instead got packaged with a new Amiga 1200 bundle.
The music lost the rock beats that the first one played so well, and instead focussed on the techno side of the music scene, with some tracks which rivalled SEGA’s output (others not so much). Gremlin’s music really was one of the few contenders to SEGA’s crown for amazing techno soundtracks, simply because they were consistently great. Zool 2 is no different, get it.
UPCOMING RELEASES: Monday’s release comes from an RTS style game which was almost entirely created by one French programmer using AMOS (Anybody who ever bought Easy AMOS, knows how difficult and humongous the instructions were).