What’s the goal of the project?

Our goal is archiving the music of the 16-bit console era reproduced by original hardware (no emulators!) and recorded through professional audio recording equipment to bring you the best quality videogame soundtracks with with the highest accuracy.

But… why?

Because one day all our dearest old consoles might die and we won’t have the possibility of listening to the original soundtracks of our beloved games anymore in their original form.

Yeah but you can find those videogames’ music already on Youtube!

What you find on the ‘tube is music ripped directly from the ROMs or recorded through an emulator.

Not good?

Even if emulation of those consoles has achieved great results, we’re still far far away from reproducing accurately what the original hardware used to.
But there’s more: an emulator can maybe accurately reproduce the behavior of a chip but what about the output stage of a DAC chip? There’s no way to emulate it.
Try listening to the bass that a Mega Drive is able to reproduce and compare it to  an emulator: no chance.

Ok, cool, so… what are you using to achieve this?

You can find more of that in The Equipment page.

Man, if you want a truly audiophile quality you MUST use the CCA (Crystal Clear Audio) modification!

That mod actually replaces the entire output stage of the Mega Drive/Genesis thus giving us a pure sound (props to that!) but that’s not how a genuine, original Mega Drive sounds.
Our goal is trying to be as close to the sound of the original hardware as possible!

Ok, ok… but you can’t always rip the music from any game: some of them don’t have a Sound Test mode!

Yeah, true that, but that’s part of the challenge.
We’ll be exploiting bugs and cheats to try and have a sound test mode but if we won’t succeed, then we’ll have to go the hard way. By hard way I mean we will record a very long session of a music and through a work of cut and paste we will achieve the original track without the sound effects. Or at least, that’s the plan.

Thanks to DeadFish Shitware we have a custom made VGM player which has been developed to achieve 100% accurate reproduction of the VGM files kindly provided by Project2612. Thanks to them, we are (apparently) the only group in the world who’s able to rip ANY game in the Mega Drive library with absolute accuracy.

How will the music be shared?

Check out our Media section to know more about it.

[7/11/2013] I’ve downloaded one of your releases and now I have a bunch of 7z.001, .002 etc files! How can I extract them?

These are chunks compressed in the 7zip format, you can extract them with 7z, a free software available for Win, Linux and Mac.
You can get it here http://www.7-zip.org/download.html

[9/10/2014] I’d love to request a game!

Awesome! You can do so in our forum in the “Request” subforum. Make sure to read the Example Thread and the other pinned thread to know our policy on how we choose which game will be released next.
As of now we’re accepting Mega Drive/Genesis and Amiga requests only.

[29/08/2019] Can I submit my own recordings?

YES! As long as you follow our guidelines we’ll be accepting Mega Drive and Genesis rips from our community.


And that’s it.
If you have any more questions please drop me an email at donluca@theclassicgamer.net or ask in the Forums, I will be happy to reply asap and maybe your question will make it to the FAQs page!

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