New Youtube admin and a new release ready!

Yeah!

It seems like that, despite the never ending problems we’ve been encountering so far, we just keep on finding solutions and getting new stuff out! But that’s our spirit, never surrender, never give up.

I’ll be introducing you to our new staff member in a few days (and update the website information as well) when the new release will be out.

I’m just anticipating that it will be no ordinary release, but a special one focussed on a very old request (it was among the first ones!) and it sounds INCREDIBLE, it will be a must have for all of you!

We’ve also a bit of news about the youtube videos, I’ll talk about them in the next post.

Stay tuned!!!

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We’re still looking for a Youtube administrator!

Just writing a quick post, actually a reminder, about our current situation.

My free time is getting scarcer every day as you can see I still haven’t found time to upload myself the videos of Vectorman on the youtube channel and this thing is going to slow down us quite a bit.

This afternoon I should have started recording a new release and instead I’ll have to upload the videos and postpone the release.

So please, if you have anyone who’s interested in what we’re doing and has a bit of experience in managing a youtube account, please let us know either in the forums or to me at [email protected]

Thanks for your patience and sorry about this inconvenience, I hope we’ll figure this out soon so we can start working at our full potential.

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News, changes, problems!

Hey everyone!

I’m writing to reassure you guys that the torrents for Vectorman will be out during this weekend as we all had a lot of work to go through this week.

Now I want to talk about how request works and how bad the decision of giving max priority to those that had been requested most has been.

Here’s the situation: there are a ton of request made more than 2 months ago that have yet to be fulfilled because there are some games (namely the most well-known franchises) that have (and will have!) a lot of requests and so they’ve become top priority while lesser known games has been left in the dust.

I hope that everyone agrees that this is not fair for those that have made a request a long, long time ago while they are still seeing other requests filled. This is clearly demoralizing.

So, here’s the change: from now on we’ll be putting out alternately the oldest request we have (despite how many times it has been seconded) and the most requested one.

I feel this is a more fair way of filling requests that should satisfy everyone, even those that ask for a lesser known game to be ripped. It may be subject to change again in the future, depending on how it works out.

I’d like to talk now about how many releases we’re going to put out every month realistically: as you all know, this is a free project and everyone do what they can, taking time away from their free time each day.
I was hoping we could accelerate the process and put a release out each week for a total of 4 releases per month but I’ve found out that it would be too much of an effort for all of us (keep in mind that while there are people in the project that are still studying and have a good amount of free time, there are others that work almost full time and have very little time for the project) so we’re going to decrease that to 3 releases per month, one each 10 days.

Also, I’d like to introduce the Fix Week.
As you may notice, there are flaws throughout the project: some tracks have been ripped badly, others are missing a loop, there some problems on the website/youtube channel, there are bad links in the games’ pages… this stuff takes time to be fixed (especially when there’s an entire game to be ripped again – yeah, I’m looking at you, Comix Zone) and will take time away from publishing a new release.
So, from time to time, there will be a Fix Week announced: during this week we’ll work hard towards fixing all the possible problems that you’ve pointed out so far and, as a consequence, eventual releases will be postponed.

Sadly, that’s not all.
Darktooth, our Youtube Administrator, left the project due to time issues and we are now (again) looking for a new admin: if you feel like you can handle the task, please let me know either by posting in the forums or sending me an email at [email protected]

On behalf of all the staff, we’d like to wish Darktooth good luck and, above all, a very big thank you for all he has done for us. You rock!

Phew, that’s another big wall of text, isn’t it?
Hopefully that will not become too much of an habit ;]

See ya guys!

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Vectorman soundtrack released and featured articles!

vectorman

After a long, long time finally we have a new release out!

This time we have Jon Holland in da house rocking some serious electronica with Vectorman!
While the game may not be as iconic as Sonic or appealing as a Streets of Rage, its soundtrack is absolutely S rank.

I think this is the first videogame in the 16 bit era that has a well thought electronica soundtrack using different escamotages to overcome the Mega Drive’s sound chip limits.

To know what I’m talking about, please head over to our new Featured Articles section of the website you can find in the Menu: we have an exclusive interview with Jon who explains how the soundtrack has been created! That’s awesome stuff, you really need to check it out!

Onto the apologies: I know, I promised this release to be out by the end of the past week but we have undergone some serious work as you may (or may not) notice: The Equipment page is gone from the menu but you can still reach it through our FAQ page and in its place is now the aforementioned Featured Articles page where you can read all the articles written by our brave followers.

But that’s not all!
We have a new forum section too dedicated to the articles and that’s how you can submit one!
Yeah, you read that right: do you have some “insider” information that no one knows about a game? Do you want to write a review about one of our releases? Do you have some exclusive interview with someone who worked in the creation of a game?
Write an article for us! Submit it into our Featured Articles forum and if it’s good it may even make front page and be on our Articles page on the website!

Well, that’s quite a wall of text but these are amazing news for our project which keeps expanding and gaining popularity among the web and that’s awesome, just like our little, active community! You guys rock! :]

That’s all, there are a few more things coming, stay tuned so you don’t miss them!

P.S.: as always, the torrent download will be available shortly.

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Interview with Jon Holland, composer of Vectorman’s Soundtrack!

I’m both pleased and honored to launch this new section of the website, the Featured Articles page, with an astounding, incredible, unique interview with nonetheless than Jon Holland, composer of the fantastic Vectorman’s Soundtrack, a true masterpiece that introduced true electronica music in a videogame.

This interview has been brought (almost exclusively despite it being freely available on Youtube) to us by our forum member Valet2! Props to him!

Enough with the talk, enjoy this in-depth interview!

Also, make sure to hit the Follow button on his Facebook: https://facebook.com/jonhollandmusic

Click here to go to the game’s download page
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We’re back! And Castlevania: Bloodlines torrent is live!

…or better I should say “I am back”!

The NYC experience has been terrific and has really opened my mind, truly, deeply inspiring.
But enough with that, let’s get down to work, about what’s to come!

The Castlevania: Bloodlines’ torrent is up, you can find it in the Releases section of the forum or in the Master List thread.

We’re going to postpone a bit the creation of the Featured Articles page in the website because I want to get a new release out asap… one entire month without releases is really disappointing for all of you as it is for me as well.

Well, be sure to check back in the next week, we’re going to work as fast as we can to bring out something new for you!

See ya!

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