EX-Ranza / Ranger-X released!

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Katcho is back with another big release: EX-Ranza, known outside of Japan as Ranger-X!

This is quite a big release and with 4 bonus tracks which are unused during normal gameplay.

Also, this marks an important milestone in our project as this is the first release made using the new and improved VGM Player, courtesy of the immensely talented Deadfish Shitware.
We’ve already discussed what’s changed from the previous version but the two big things, to put it short are:

1 – The old VGM Player’s speed was off by 0,00479%. Yes, that’s a ridiculously small amount and I’d dare anyone telling the difference, but there it is. Now we have perfect timing down to each cycle.
2 – We’re now able to completely disable video circuitry while recording, thus reducing noise to an imperceptible amount.

Katcho himself reported that he really couldn’t tell a difference from our previous VGM Player, which should tell you a lot about how we’re splitting hairs here, but as people have been using our releases to improve their own work (mainly emulation – including FPGAs) we now take it upon ourselves to provide the best quality and most accurate rips of Mega Drive material.

I hope I’ll have some time in the near future to write a small article about a recent discovery which has put us even closer to our ultimate goal.
A small hint: in a previous article, where we talked about MDFourier, we said how we made a complete shot in the dark by choosing a particular Mega Drive revision along with a fix for its output stage, hoping that it would come close to what a developer kit would sound like. Well, we have now one evidence that we might have done just the right choice.

Thanks to Katcho for another contribution and all of you for following us and stay tuned for more information!

Whip Rush released!

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Get ready for another contribution from Richard Mixin: Whip Rush!

With this release we’ve officially run out of contributions for now. I know Richard is working on others but those might take some time before they’re ready.

Meanwhile, I’ve been thinking about another way of contributing to the project so that we can get back archiving music ourselves with a bit of help from our community.

I’ll flesh this idea out in the following days and make a proper post to let you know how you can help out!

If you’re interested in contributing and you feel confident in your audio knowledge and recording equipment, we’re always accepting new contributions!
Just make sure to adhere to our guidelines and you’re good to go!

See you soon!

Warsong released!

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Albeit with a little delay here goes this week’s new release from our contributor, Richard Mixin!

His release include even 3 bonus tracks which look like to be unused during normal gameplay, it’s great to have them included!

Let me take the opportunity to remember to all of our contributors that while including beta/unused tracks is not required, it is absolutely welcome!

I’m also thinking about ways to improve my own workflow and I may need in the future some collaborators which, similar to our contributors, will help us out in archiving Mega Drive’s soundtracks, but won’t require any technical knowledge about recording and all that scary stuff in our terrible awful incomprehensible (vastly) improvable guidelines.

So stay tuned, hopefully I’ll soon make my mind up and let you know about other ways to contribute to our goal!

Target Earth released!

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Ladies and gentlemen we’re back!

Today we’re delighted to share yet another contribution from Richard Mixin: Target Earth.

As always, we’re going to be back here next week with another release from our contributors, so stay tuned!

Sword of Vermilion released!

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And we’re back with another community release, courtesy again of Richard Mixin who releases a HUGE soundtrack made of 33 tracks! I’m not sure if this is the biggest release we ever had (without counting Sonic 3 & Knuckles – that would be cheating, that’s two games in one!), but it’s definitely a massive one!

Thanks again to Richard for all the contributions done so far. We have more for you coming, so stay tuned for the next week’s release!

P.S.: one of our followers have asked us if we could do arcade releases.
Short answer: yes! We can and it’s even easier than ripping Mega Drive games.
I have SNK Neo-Geo, Capcom CPS1, Capcom CPS2 and SEGA System16B, so it’s definitely a possibility in the future, but with 6+ years old requests in the forums I don’t feel comfortable recording new stuff.
We’ll see!

A new contributor joins the party along with his first contribution: Jewel Master!

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Hi everyone, hope you’re all doing good during these difficult times out there.

Today I’m delighted to announce that our team of contributors has expanded: let’s all give Marking a warm welcome and thank him for his first release: Jewel Master!

It’s truly heartwarming seeing many people use their passion and dedication towards our cause and I’ll never stop thanking all of you for helping us out.

While we’re at it, I’ve also done several changes on the backbone of the website: I’ve done a huge upgrade on the server and improved the security of the website.
The very same improvements have been applied to our Forums as well.

I’ll also need to make another very nice announcement soon, because thanks to the MDFourier team we’ve also discovered another very important thing about our project and the choices we’ve made so far (spoilers: everything’s great!).

This said, I hope you’re enjoy this new release and thanks again to Marking and welcome to the family!

Happy listening!