Releases have been fixed and torrents are up!

As stated in a previous post, The Revenge of Shinobi and Xenon 2 had their channel swapped.
I have now fixed both of them, on mediafire and torrent alike, so feel free to download them again and sorry for the inconvenience!

Also, the torrent for our latest release, Kid Chameleon is up! So go get it in our forums!

Thank you for your continued support and stay tuned, for the Sonic 2 Remaster will be out by the end of the next week!

Kid Chameleon is out!

Click on the picture to go to the download page

 

And here we go with another new release!

Not much to say about this, besides that it’s another great soundtrack I really enjoyed recording. Watch out for the amazing drums this has, especially on the Island Area track!

We’ve finished a cycle of releases (new-old, new-old) so the next one is gonna be a Remaster, which will be Sonic 2!

I hope to record it by the end of the next week, no promises though!

Thanks for sticking with us and stay tuned!

Xenon 2 and Revenge of Shinobi have the stereo channels swapped!

I’m a sad panda.

I’ve just discovered I recorded both Xenon 2 and Shinobi with their left and right channels swapped.

I was so focused on minimizing the background noise that I didn’t realize I had the the channels inverted.

Oh well…  the fixed Xenon 2 release is already up (but not the torrent!)

Meanwhile, for those of you who already downloaded the aforementioned releases, you can fix the problem yourself by telling your media player of choice to swap the stereo channels.

I’ll upload the fixed version of Shinobi after I’ve finished uploading the new release which will be out very, very shortly!

Stay tuned!

The Revenge of Shinobi is out!

Click on the picture to go to the download page

Another great work by Yuzo Koshiro, another strongly recommended piece of work for all of you Mega Drive/Genesis fans.

I want to talk a little bit about ripping this game.
For some reason, the volume level was incredibly low and I had to amplify quite a bit the signal to get it to full scale.
This meant that noise got amplified as well and this time it got in the way of music.
For the first time I found myself doing some postprocessing to clean up the signal and, boy, was that a challenge.

Completely removing noise wasn’t an option as it took away small details of the music, so I had to find a way to minimize noise while retaining all the information in the track.

The end result, imho, is quite good and up to our standards.
There’s still a slight hiss throughout the tracks, but is barely detectable, especially when the music kicks in.

Please, bear in mind that all our tracks up to now have absolutely ZERO postprocessing and this is an exception to the rule which has been made due to a situation where the resulting quality of the recording was deemed not up to our standards.

This said, please enjoy our work and feel free to give feedback!

Rock the #16bap!

TL;DR: To get rid of our awfully long name, we’ve decided from now on to use a short acronym, 16bap, which is shorter, easier to pronounce and remember, and more cool.
In order to reflect this change, we’ve changed all our addresses and tags on Facebook, Twitter and Youtube; scroll to the end of this wall of text to find the updated URLs and update your bookmarks accordingly.


When I created the project I immediately found myself with one big problem: what name should I give to it?

So I started thinking about something which would capture well the spirit of my work: it’s about high quality audio rips, so… High Quality Videogame Music? HQ VGM? Mmm… that HQ may be misunderstood with HeadQuarters or something else.
Also, VGM is already a file format, .vgm, and it’s not what this project is really about.

I needed to find something which would unmistakably tell the public that we’re all about maximum audio quality… Audiophile.
This is the word around which I played and, boy, did I regret that!
It looks like the “audiophile” (and audiophiles in general) word is always used in a negative fashion and audiophiles are regarded as weirdos dumping huge amount of money to get the most esoteric equipment in the world in their audio setup.
This is, of course, far from reality and generally referred to a small niche; it’s just a stupid prejudice which needs to go away.
Still, if I could go back, I’d try to find something more… simple. It seems like people have issues pronouncing it too!
I mean, I’m not a native english speaker and have no issues with it, but still…

Anyway, once I found the word which would describe that our work is top notch audio stuff, I had to get videogames in it.
At the time I really wanted to do high quality rips of the Sonic games on the Mega Drive/Genesis, so I thought about it for a while and then came up with “16-bit”, which would leave open also other 16-bit consoles like SNES/Super Famicom.

The 16-bit Audiophile… something.
What the hell is this? How do I name it? The word “project” instantly came to my mind and I just jammed it in and read it aloud several times: The 16-bit Audiophile Project.

I must say, to this day, it still sounds incredibly cool to me, but a lot of people have pointed out how technical, complicated and silly this name is.

We’ve been running strong for more than 2 years now and people know us as The 16-bit Audiophile Project which is indeed an awfully long name to say, but changing our name now would mean to confuse all our followers and maybe even lose some of them.

So I decided to fix this by using a short acronym which is easy to remember and pronounce: 16bap.
This way, whenever we talk about our project, we can just say “16bap” instead of “The 16-bit Audiophile Project” which is way shorter and more friendly, especially when speaking. (to check the correct pronunciation, click here and click on the speaker)

To reflect this change, we had to update ALL our addresses, which meant that, unfortunately, we had to make a new Facebook Page because it’s not possible to change the address of a Page once it’s set.
On top of those, we decided to start rocking our own hashtag too: #16bap !
You’re encouraged to use this whenever you talk about our project on social network and start the trend and spread the word!

You’ll find the updated links below.
Please notice that some links will still be outdated. Report them to us so we’ll fix them asap.

Thanks for your understanding and continued support!

Let’s go #16bap!


Website: https://16bap.theclassicgamer.net
Facebook: https://facebook.com/16bap
Twitter: https://twitter.com/16bap (@16bap)
Youtube: https://youtube.com/16bap

Xenon 2 is out!

 

 

I have nice memories of this game: I used to play this on my 80286 PC when I was a kid and thought that the music (coming out of the integrated PC speaker!) was great.

Never knew there was a Mega Drive release until now.

Anyway, that’s it: the soundtrack is just one track so, for the sake of convenience, I’ve made a single zip with all the files in it instead of making separate downloads for just one track.

Clicking on the picture will take you to the release page.

I have already finished recording another release and, trust me, next one is gonna be absolutely AMAZING.

Stay tuned!