And here we go with another release!
This is a game I really loved as a kid and contains many memorable tunes I hope you’ll enjoy!
The 19th of October marked our second year running this project… and I completely forgot about it!
I guess I was too busy recording the new release to notice, which will be out by the end of this week (if everything goes according to plan – which never does).
I’ll update this post this night with some insights and random thoughts about where we are now and where I want the project to be in the future.
Stay tuned and check back for more!
UPDATE:
Alright, here we go.
What happened this year?
I really don’t want to go round in circles and I’m getting straight to the point: this year the project sucked.
If you remember last year’s post, I was putting the goal of releasing a total of 30 game soundtracks by making 3 each month.
I don’t even want to go back and see how many I managed to get out, I’m not even sure we managed to get out 10.
So… what happened?
Real life happened, work, study, personal matters, all kind of stuff got in the way and whenever I had to chose between investing time in something that could help my career/future or get down and record a new release, I always chose the first.
Hell, sometimes it even happened that I finally had a day off where I could record the release but I almost always found myself slacking on my sofa, playing some games (I have more than 200 games on Steam and have played only 4 or 5 so far) and go out for a walk/playing with friends.
This said, my priorities have been set and I’m sorry to acknowledge that this project is slipping to the bottom fast.
I don’t want to make promises anymore because I know I won’t be be able to keep them.
But one thing I know: no matter how slowly we’re going to proceed, I’m never gonna stop until I’ve reached our goal.
Where are we now?
Still, awesome things happened.
Now we have two new awesome partners, RadioSEGA and Caverns of Hope.
I talked about them in another post some weeks ago.
Having partners means that the project keeps expanding, gaining more followers and letting people know of other projects which are affiliated in some way to ours. That’s something I like and I’d love to do more: finding other projects similar to our and expanding our network not only to maximize reach, but to offer our community more quality content provided by other people.
This leads us to the final point…
Where are we going?
I’d love to expand the project and make it embrace retrogaming in a more general way.
I’d like to create a “hub”, a new website, a retrogaming network which will constantly provide you with retrogaming quality content, be them news, articles, music, pictures, video and so on.
An example: yesterday night I was watching AlexKroft, a streamer on Twitch.tv which was playing the unreleased Resident Evil 1.5 beta which had been fixed by some guy and is now almost completely playable (not the Magic Zombie Door one by Team IGAS, for those following the scene, it was a new fix).
It was an awesome experience witnessing how far Capcom went into developing this game before scrapping it for what eventually became Resident Evil 2.
As such, I’d really want to write an article on it but I realize this is no place for it as we’re mainly focused on music from 16 bits console, but I think that there are actually lots of people who would be interested in this.
What’s more, it’s been more than a month that I’ve setup my personal Twitch channel and now I’m waiting for a new Jap Mega Drive to arrive so I can mod it with S-Video output and start streaming some retrogaming goodness with good quality.
This is another project I always had on my mind: making a “team” of streamers dedicated to streaming retrogaming content for our community.
As a note, bear in mind that all this expansion means that I won’t always be directly involved and neither our staff.
We are dedicated only to the 16-bit audiophile project and always be, our main priority will be putting out the highest quality soundtracks of the web.
I’d just probably “keep an eye open” in our network to make sure that content quality is always high and our community is satisfied with the work and that would be pretty much it.
Anyway, enough of my ramblings, I think I made my ideas clear enough about the direction I want to undertake: expand our network embracing more aspects of the retrogaming world.
When it’s gonna happen? No clue.
Will it happen?? Same.
I’ll leave this open for discussion.
And that’s all!
Thank you all for sticking with us so far and stay tuned for the next release!
Today I’ve wasted an entire day trying to get the new version of Audacity working but it seems it has a strange bug where the audio recorded is full of crackles while in monitoring mode. This didn’t happen with the previous version so I had to find the old version and do a rollback.
Now it’s all good and I’ll start recording the new release tomorrow.
Stay tuned!
Hi everyone,
I’m super excited to introduce you to our two new partners.
You’ve probably “met” them already, one of them is RadioSEGA, an online radio that streams music from SEGA games and consoles. They have an awesome staff and everyone is really friendly in there!
We’ve been guests there once and totally had a blast.
They’ll be using our tracks to provide their listeners better audio quality.
The other new partner is Caverns of Hope! They have a project about Ecco the Dolphin games and have recently updated their enhanced version of Ecco PC with all sort of goodness… including our high quality soundtrack! I strongly suggest to give it a shot – you can come back and thank me later ;]
Needless to say, we’re really honored to have such awesome partners and we’re really looking forward expanding our network!
So if you know of a project which is somewhat affiliated with what we’re doing, please feel free to contact me and tell me about it and we’ll see what we can do about it.
Onto different matters… I’ve updated some pages of our website, in particular the Releases, FAQs, Equipment and Links & Contacts pages to better reflect the recent changes we had.
Finally, I’d like to give a big shoutout to DolfinhT, a streamer I’ve met over at RadioSEGA which does awesome speedruns of Ecco games and other classics!
He doesn’t stream often, but when he does he’s a cheerful and entertaining guy, so go give him a follow here and make sure to drop in chat and say “hi!” when he goes live!
If there are streamers who are interested in getting their stream promoted to get more viewers and are interested in streaming “under our flag”, please contact me and I’ll arrange things for you.
Phew, that was a lot of stuff!
Know that I’ll start working on a new release next week so don’t go anywhere! :]
This is a terrific post wrote by one of the Ecco PC: Fixed & Enhanced version authors Klaimen in our forum, in occasion of their updated release, version 1.1! Since one of the main updates in this revision is the use of our high quality soundtrack, he decided to delight us with a “Making of”, taking us along the course of all the work they’ve been through.
We, at the 16-bit Audiophile Project, welcome his initiative and wish him and all the staff of his project all the best in the future.
Yesterday I released the Ecco PC Fixed and Enhanced Edition v1.1 on Caverns of Hope (https://web8.orcaserver.de/ecco/)! As you probably know already, the update features the 16bit Audiophile release of Ecco the Dolphin as a soundtrack option, as well the corresponding sound effects! I wanted to take this chance to talk a bit about the release, its production, how it enhances the game, and how to activate it ingame :)
Hi guys,
me and Roareye got interviewed today for tomorrow’s show at RadioSEGA!
Unfortunately we had to pre-record it due to time zone issues and couldn’t do it live :(
The show will go live tomorrow, 25th of September at 8pm UK time, so make sure to tune in at RadioSega and join us in chat here.
Spoiler: my english is absolute garbage and I’d be surprised if you succeed in understanding an entire sentence I spoke, that’s why I’ll be in the chat, so I can explain what I just said in the interview :P
See you there!